This is pretty cool. So you made an engine for a top down RPG? I like games that have systems interact with each other in interesting way.
I noticed that sticks and bushes burn, water can be frozen and there's a lighting system that ties in with the day/night cycle. The backgrounds and landscape sprite look great, though I'm assuming the playable character is a work in progress.
I had a few questions from playing:
So I picked up a fire bombs, some ice bombs and a spare item slot when I started. How do I use the spare item slot?
I picked up a stick and set it on fire, I notice that I could place it in the world but was there a way to hold it while walking or using it as a tool.
Is there a button to make the character run?
I noticed a few glitches:
The distance limit for being out of range of a sign feels to great, I could still read the starting sign with <Space> from more than a room away.
I reached below 1 heart but didn't die?
The only other small glitch I found was that I froze a pond/walked over it than got stuck as it unfroze (I was able to get out with more ice bombs). I noticed I could swim elsewhere and the pond had some sort of fence around it so I'm not sure if this was intended behaviour?
Overall, I'm looking forward to seeing what you do with this engine you've made. Have you posted your plans for development anywhere?
Thanks! Actually, this really is just a prototype I was playing around with. It uses a system I created called "scalar fields", which is what powers the light, water and heat systems.
I have a tendency to create prototypes and abandon them when I can't do anything with them, when something shiny and new appears, or when I simply lose interest. I worked on the scalar fields for about a month, but eventually the technical constraints proved a bit tiring.
If you want to pick up the scalar fields system yourself, you can get it here: https://ratstail91.itch.io/scalar-fields - I figured I might try selling it, but no luck yet. If you ask nicely, I might drop the price for you ;)
You can switch the spare item slot with the main item slot with the tab button.
If you've got a torch in your inventory, then light will simply follow you around.
No run button, sorry.
Yeah, I didn't implement a proper lives system.
I'm aware that the water wasn't perfect, it needed some kind of drowning system that places you back on shore.
Thx for those details! I'm not sure how I missed the swap item slot control and the held torch mechanics, <3 attention to little details like that.
Scalar fields looks cool, though I couldn't take it for less than your already heavily discounted price. Unfortunately...I don't have my own online financial account right now (not even Paypal or Stripe) and as much as I'd love to I can't fit notes and coins through the screen :/.
Currently I have to convince my sibling to buy games for me, and I'd need to convince them to try things outside of Steam first.
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This is pretty cool. So you made an engine for a top down RPG? I like games that have systems interact with each other in interesting way.
I noticed that sticks and bushes burn, water can be frozen and there's a lighting system that ties in with the day/night cycle. The backgrounds and landscape sprite look great, though I'm assuming the playable character is a work in progress.
I had a few questions from playing:
Thx!
Thanks! Actually, this really is just a prototype I was playing around with. It uses a system I created called "scalar fields", which is what powers the light, water and heat systems.
I have a tendency to create prototypes and abandon them when I can't do anything with them, when something shiny and new appears, or when I simply lose interest. I worked on the scalar fields for about a month, but eventually the technical constraints proved a bit tiring.
If you want to pick up the scalar fields system yourself, you can get it here: https://ratstail91.itch.io/scalar-fields - I figured I might try selling it, but no luck yet. If you ask nicely, I might drop the price for you ;)
Thx for those details!
I'm not sure how I missed the swap item slot control and the held torch mechanics, <3 attention to little details like that.
Scalar fields looks cool, though I couldn't take it for less than your already heavily discounted price.
Unfortunately...I don't have my own online financial account right now (not even Paypal or Stripe) and as much as I'd love to I can't fit notes and coins through the screen :/.
Currently I have to convince my sibling to buy games for me, and I'd need to convince them to try things outside of Steam first.
Thx again :D!